At one point, a giant snowman head rolls after you, constantly destroying your snowball and encasing you in ice. One of the most aggravating and repetitive 3D segments involves rolling snowballs until they’re large enough to fill holes. These misfires result in repeated deaths and general frustration. The auto-homing ability consistently locks onto offscreen enemies – often catapulting you in unwanted and fatal directions. This strategy falls apart with the restrictive camera (clicking the left trigger only sometimes centers the view behind Sonic). Sonic zips around in 2D and 3D, using his homing attack to strike enemies and traverse across hazards. Sonic Lost World looks and feels strikingly close to its console brethren, and that’s the problem. Sonic Lost World for the 3DS marks the first time true 3D platforming has made it to a handheld Sonic game. Developer Sonic Team creates a new console game that blends side-scrolling and 3D gameplay, then partners with Dimps for a 2D-focused portable title. The Sonic series has settled into a predictable rhythm over the last few years.
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